Some fighters can mitigate this risk with one-two combos ending in a launcher. Launchers knock your opponent helplessly into the air, but leave you highly vulnerable if they're blocked or dodged. This means busting out an extended combo.īuilding an extended combo requires understanding and applying three attack types: launchers, bounds, and tags.
And once an attack gains purchase, it should be maximized for all it's worth. Tekken is extremely close-quarters, demanding split-second reactions to subtle changes to attack strings. In Marvel, you may be dodging projectiles at full screen one moment and avoiding a close-range cross-up the next. Both are fast-paced, brutal games with a rhythm of split-second mind games and long combo strings. Now Playing: Video Review - Tekken Tag Tournament 2ĭespite their differences in rosters, mechanics, and number of dimensions, Tekken Tag Tournament 2 and Ultimate Marvel vs. By clicking 'enter', you agree to GameSpot's